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Hi, my name is Damian Hos. You may know
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me as Lios in Delicious and Dungeon, uh,
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Van Arc Ride in the Trail series, Chezz
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from Fire Emblem, Rioa from Ron the Half
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Remake, uh, and a few other things. When
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signing autographs, what quote do fans
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ask for the most? You know what's funny
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is people sometimes come up knowing they
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want a quote, but they don't know what
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the quote is. So, they'll be like, "Uh,
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give us something that Lios would say,
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but um, I I don't know, anything. What's
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your favorite you can pick?" And my uh
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go-to is always they let me milk a
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minotaur because that's a very standout
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quote and you didn't ask for anything
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specific. So, you're getting that one.
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You voiced video game characters like
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Fortnite's Dennis and Fire Emblem
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Warriors Chezz. Which of the games is
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your which of your games is your
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favorite to play? That's a tricky one,
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but it's got to be Fire Emblem uh Three
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Hopes because I played Three Houses a
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lot before ever booking the role. In
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fact, when I booked the role, I was
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like, there's no way that that's what
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this game is, right? And it was. For
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those of you not familiar, imagine
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playing a game and then writing yourself
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a fanfic about like, what if you were in
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that exact same world? And that's
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basically what Three Hopes is to Three
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Houses. Um, so I had a heck of a lot of
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fun playing that and voicing it. How do
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you and the rest of the Smosh crew
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decide which ideas make it from the
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writer room to the channel? You know, it
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sort of used to be the wild west of
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YouTube where everyone's doing
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everything. Now, at this point, people
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have very defined jobs. Like, it's a
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very welloiled machine while also still
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feeling like family and friends doing
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something together. So, we have
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designated writers. Um, that being said,
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they do have plenty of pitch meetings.
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Pretty much anyone can pitch an idea if
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they want to. Uh, and there's like
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specific times and places for that. So,
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I think, you know, I don't know how the
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powers that be decide. I just like to be
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goofy on camera when they tell me to do
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that. What's the dynamic like off camera
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between the Smosh cast? Is it as funny
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and chaotic as it looks on screen?
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Absolutely. I mean, we have different
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like moods and vibes just as anybody
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would. You know, sometimes if it's a
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long filming day, if you do two or three
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videos and then there's a break, you
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will see Chance napping on the sofa and
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I will be napping on the other sofa. Um,
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I'm always like getting work done on my
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laptop or, you know, uh, slightly
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nodding off, falling asleep. Um, you
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know, Angela's often joking about
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something in the kitchen. Like I can
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hear the screams from the kitchen about
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something goofy and wacky, and I love
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that, too. Um, and, uh, you know, Shane
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Shane has he wears a lot of hats at the
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company, so sometimes he's chilling,
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sometimes he's got something else to do.
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Same with Courtney. Courtney is a busy
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bee. Um, but in general, what you're
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seeing on camera is our dynamic. I think
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Smosh does a great job at keeping it
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very natural and very real for what we
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do, um, for lack of a better word. So,
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I'm very lucky to be with that crew. As
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dungeon master for Sword AF, uh, what's
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your philosophy when it comes to
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building a campaign? Do you see yourself
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more as a storyteller, a guide, or a
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fellow player? It's a great question.
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Um, that was my first time DMing a
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campaign ever uh, when I did that with
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Smosh. So, I talked to my friend Vince
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Casso. Uh Vince Casso is a uh a DM who's
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incredibly talented. You might know him
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from the guild and a lot of other
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things. He gave me some advice on how
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to, you know, sort of uh go through a
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story with people, but I would see
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myself as another player. Realistically,
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we're all telling the same story
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together. So, I want to build enough
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obstacles in to make it a game cuz
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without some rules and obstacles, it's
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not a game. It's just a sandbox. Uh
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while also supporting the ideas that the
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players have. I want to put them in
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tricky situations and let their
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creativity thrive. You know, you can
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just cast a spell as it is on paper, but
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I want to see someone decide something
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wacky that they would do or that their
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character would do and let their
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personal touch and their personal flavor
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come through as much as possible. Uh, so
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for my left arm tattoo, I knew I'd
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wanted something in the abstract
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brushstroke style for a while. Um, it
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took me a couple years to research and
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find the right person. And then when I
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was down to like two different people, I
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got uh a coffee with a good friend of
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mine who's an animator, and she had just
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gotten a tattoo done, too. And she's
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like, "Oh, yeah. I got it by this
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person." And it was the person who did
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this. So I was like, "That's my sign.
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You trust them. I trust them. Let's go."
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So yeah, it's just she actually paints
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it on you with a brush and then goes,
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"Do you like this forever?" And you go,
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"Yeah." And uh four sessions, 4 hours
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each. Um she was incredibly skilled. I
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slept for some of it. I watched Dune for
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some of it. Uh I watched actually some
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of the Rama anime because it had just
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come out and I was like, "Oh, I finally
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want to watch this." Uh so yeah, uh it
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was a good experience. Thank you so