Robert Short

Robert Short Interview: Mastering the Art of Visual Effects in Hollywood

Interview with Robert Short

About Robert Short

Photo of Robert Short

Pioneering visual effects and creature designer Robert Short turned his love of monster movies into a four-decade career. He brought fantastical creatures to life, from the sandworms in “Beetlejuice” to the menacing robots in “Chopping Mall.” Short’s work seamlessly blended practicality with artistry, evident in the believable mermaid tails for “Splash.” Adapting to ever-changing technology, he embraced CGI while acknowledging the enduring value of teamwork in achieving successful visual effects.

Starting with your early career, could you share how you first became interested in visual effects and creature design? What drew you to this particular field within the film industry?

I liked monster movies so it was a natural profession.

Reflecting on your work in “Beetlejuice,” where you designed the iconic sandworms, what was the inspiration behind these creatures, and what challenges did you face in bringing them to life on screen?

It was a low budget film so everything was a challenge. Rick Heinrichs (visual effects consultant) designed two worms.

Your work on “Splash” involved creating believable mermaid tails that were both functional and visually compelling. Can you describe the design process and how you ensured the tails were practical for the actors during filming?

I just tried to follow what reel fish act and look like.

Your contributions to “Chopping Mall” included creating killer robots. What were your main considerations when designing these robots to make them both menacing and fitting within the film’s tone?

The director asked for an updated version of “GOG”. It’s an old black and white film.

Throughout your career, you’ve had to adapt to rapidly changing technologies in visual effects. How have these changes influenced your work process and the kinds of projects you choose?

Less rubber, more CGI. No choice.

Looking back at the various teams you’ve worked with, how important has collaboration been in your career, and can you share an instance where teamwork significantly influenced the outcome of a project?

Film is nothing but teamwork.

How do you stay inspired and continue to innovate in a field that is constantly evolving technologically and creatively?

Always have fun with new stuff. A.I. is on the horizon.

Finally, what advice would you give to young artists entering the field of visual effects and creature design today, especially those who are inspired by your career and achievements?

Have fun and follow your own passion.

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