Tomb Raider (2013) is a collaboration between developer Crystal Dynamics and publisher Square Enix. The action-adventure video game was a new start for the decades old franchise and Megan Farquhar was the new face to star as one of video game’s most iconic heroines.
I got in touch with her to discuss her experience modeling for the game and playing it following its release.
Retro Informer: What was the 3D scanning process like and how long did it take?
Megan: It was fun! We did it at the Crystal Dynamics studio. We shot it several years before it was released, I want to say 2010? 2011? I sat in a chair that spun me 380° and each time the chair moved, there were a ton of cameras that took a photo. It was completely different from how they do 3D now. Was not nearly as advanced but got the job done!
Retro Informer: How did you like playing the game and what did you think of Lara’s final character model?
Megan: I loved the game! Although I didn’t like seeing my character die, haha. I thought they did an incredible job with Lara in the reboot.
Megan Plays Tomb Raider
Retro Informer: Do you play other games and if so, what are some of your favorites?
Megan: I grew up playing Super Nintendo! Zelda and Street Fighter were my favorite games.
Note From the Author: This interview was conducted through the mail in February of 2019. For more on fan mail and through the mail autograph collecting visit Tales From The Collection.
Note: Originally posted on Retro Informer