Interview Michael Kosaka

Michael Kosaka: Pioneering Game Development – Exclusive Interview

Michael Kosaka: Reflecting on a Dynamic Career in Game Development

An exclusive interview by Tales From The Collection

Michael Kosaka stands as a pioneering force in the video game industry, with a career that encapsulates the dynamic evolution of gaming from its infancy to the complex, multifaceted medium it is today. Over several decades, Kosaka has not only witnessed but also actively shaped the gaming landscape, contributing to its growth and transformation. His journey, marked by innovation and creativity, reflects the broader narrative of the industry’s development. In an enlightening interview with Tales From The Collection (TFTC), Kosaka delves into the nuances of game design and development, reflecting on the changes he has seen and influenced. He discusses the early days of gaming, likening them to the raw and experimental era of early rock & roll, and contrasts this with the current state of the industry, shaped by advanced technology, the internet, and corporate influence.


Michael Kosaka—Video Game Pioneer


Photo of Michael Kosaka

Kosaka’s insights into the significance of having a designer’s name on a game cover during the early years of gaming reveal a time when individual creativity and recognition in the industry were paramount. This personal touch, a hallmark of his work, highlights the intimate connection between game creators and their creations, a sentiment that resonates with the ethos of early game development. His reflections on this aspect of gaming history offer a window into a period when the industry was still defining itself, and individual contributions were both recognized and celebrated.

Discussing his work on iconic projects like “Sonic Mars,” Kosaka provides a rare glimpse into the challenges and aspirations of game development during a time of technological transition. His experiences with early 3D technology and the ambitious goals set for “Sonic Mars” illustrate the creative and technical hurdles faced by developers of the time. Kosaka’s candid recounting of these projects sheds light on the iterative and often unpredictable nature of game development, especially during periods of rapid technological change.

Moreover, Kosaka’s journey is not just about the games he has developed but also about his personal evolution as a game designer. From his early experiences with an Apple II computer, which he describes with a touch of humor as “wood-burning,” to his involvement in groundbreaking projects, his story is one of passion, adaptability, and continuous learning. Kosaka’s career is a testament to the enduring spirit of innovation that drives the video game industry forward.

Throughout the interview, Kosaka’s deep understanding of and love for gaming shine through. His perspectives offer invaluable lessons and inspiration for both aspiring game developers and seasoned industry professionals. Reflecting on the early days of gaming, he draws parallels between the pioneering spirit of early video game development and the advent of rock & roll, highlighting a time of creativity and innovation. Kosaka’s journey from working on foundational titles to witnessing the advent of modern gaming technologies provides a unique lens through which the evolution of the industry can be appreciated. His experiences underscore the importance of adaptability and passion in an ever-changing landscape, making his insights not just a reflection of the past but a guidepost for the future of gaming.


Interview with Michael Kosaka


Photo of Michael Kosaka

TFTC: How do you think your personal process of game design and development has changed the most since your early days in the industry?

Kosaka: The early years of the videogame industry were somewhat similar to early rock & Roll music. Technology, internet, customers, big business, etc. have changed everything!

TFTC: Not many games have the names of designers attached to them anymore. What did it mean to you to have your name on the cover of a game?

Kosaka: It was a big deal back then! It was a big draw for electronic arts.

TFTC: Skate or Die really set the stage for some of the greatest games of all time like those in the Tony Hawke franchise. Is there any modern game that you feel got the fun of skateboarding right?

Kosaka: I’m not keeping up with the genre, so I’m not a good reference.

TFTC: What was the first computer you owned or operated and what was the experience like for you?

Kosaka: Mine was a wood-burning Apple II. It was awesome! Like nothing else!

TFTC: Can you talk a bit about what happened to Sonic Mars and what the game would have been like?

Kosaka: “Sonic Mars” was just one of many sonic designs going on at the same time back then. 3D tech was just coming out, so a lot of what we wanted to do was just impossible and/or too difficult. Ah well.

Skate or Die Signed by Michael Kosaka
Skate or Die Signed by Michael Kosaka

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